

In each area you restore an artifact by completing up to eight offered challenges completing four will be enough to advance to the next area, while eight fully restores the artifact (full restoration offers nothing but satisfaction for completionists). Quest mode is a mashup of different "Bejeweled" modes tied to a progression over five different areas. The pressure forces you to be quick, but also thoughtful in lining up gems, since the reward for larger matches is great. The result is a game that can last more than three minutes and becomes more and more intense with each multiplier increase. Time accumulated by matching this way will refill the timer when it runs out while also increasing your multiplier. As you create matches, special time gems appear that, if matched, fill a time bar to the left of the game board to a certain amount of seconds. This mechanic has already proved madly successful in PopCap's Facebook entry, "Bejeweled Blitz," and Lightning takes the idea even further with time gems. My favorite of the main modes is Lightning, which puts the basic game play against a one minute timer. I'm not sure if anyone plays "Bejeweled" as a form of meditation, but if there are, Zen mode is there for them otherwise it's more or less a filler mode. Zen mode is almost exactly the same as Classic its only gimmick is adding in soothing effects such as "inspirational messages" that appear in the game and "ambient sounds" to relax you as you match gems. Classic is the traditional mode where the game only ends when there are no possible matches. Upon first entering the game, you are given access to four play modes: Classic, Lightning, Zen and Quest modes.


It comes as no surprise, then, that "Bejeweled 3" continues in this same vein.

So "Bejeweled 2" simply added new modes that worked with the same gameplay in slightly different degrees. PopCap Games didn't risk the core mechanic of the game when it came time to build a sequel, The series has derived huge success from its beautifully simple and yet super-addicting mechanic of swapping adjacent gems toįorm sets of three or more. If you've played games in the past eight years or so, be it on a phone, console or PC, you've probably run across "Bejeweled" in You'll know pretty quickly if it's recapturing the original's "one more game" feeling Try "Bejeweled 3's" demo first and see if you like its new modes.
